Tag: art

  • Ars Gratia Artis: Where to Start From

    Ars Gratia Artis: Where to Start From

    Maurizio Nannucci – Where to Start From

    If you’re anything like me and constantly find yourself staring at a blank canvas (or screen, or wall, or life itself) wondering where the hell to begin, this book is worth keeping nearby. It’s not a how-to guide in the traditional sense, which is probably why it works so well.

    Nannucci, as those in the know, has spent decades wrestling with questions that artists quietly ask themselves in the middle of the night: What comes before the work? Can starting point ever truly exist? The answers aren’t neat, and thank for that.

    My one-line comment on Goodreads was “Visual freedom” – which sounds like lazy shorthand until you sit with this book for a bit. What Nannucci offers isn’t permission to do whatever you want (that’s too easy). It’s something sharper: a framework for thinking about beginnings without being paralysed by them. The text is spare, the images do the heavy lifting, and the whole thing moves with a quiet confidence that most art books lack.

    I won’t pretend this is light reading. But it’s also not the kind of book that treats you like you need explaining. There’s an honesty to it – a refusal to oversell the process of creation or wrap it in inspirational bullshit. That alone earns respect.

    For anyone working in visual arts, design, or just trying to make sense of their own practice, this sits comfortably on the shelf alongside the books that actually stay relevant.

    Five stars, hands down.

    Til next time!

    e.


  • Ars Gratia Artis: Moebius

    Ars Gratia Artis: Moebius

    Moebius drew entire universes, and I’ve got some of them on my shelf

    Right, let’s get something straight from the off: Jean Giraud — better known as Moebius, or “Gir” when he felt like slumming it drawing cowboys — is easily one of the finest illustrators who ever picked up a pen, and I will hear no arguments. I have several of his books at home, and every single time I open one I find something I’d swear wasn’t there the previous time. It’s not magic, it’s just a man so obscenely talented that his linework apparently keeps evolving between readings.

    Where it started (for me, not him)

    I used to think Moebius was “that bloke who did the weird French space stuff” and that his western work was the “boring” warm-up act. Then I actually sat down with Blueberry — the series he drew as “Gir” alongside writer Jean-Michel Charlier from 1963 — and had to eat every word. It’s gritty, atmospheric, and real, decades before “gritty” became shorthand for grimdark nonsense. The man could draw a wind-swept face like nobody’s business. What surprised me was how restrained it is compared to his science fiction — proof that his wild imagination was a choice, not a lack of control.

    The good stuff, i.e. all of it

    Then there’s the other side of his brain. Arzach (1976) — a wordless saga about a bloke on a flying pterodactyl that manages to say more than most trilogies. Le Garage hermétique (The Airtight Garage) — dreamlike, unhinged, and brilliant. The Long Tomorrow, his noir-parody collaboration with Dan O’Bannon (yes, the bloke from Alien), which basically handed a visual blueprint to half of cyberpunk. And The Incal, his 1981 collaboration with Alejandro Jodorowsky, is still one of the great cosmic lunacies of the ninth art. My personal soft spot is The World of Edena (started 1983), which he wrote and drew himself — it begins as two spacemen and a Citroën and drifts into something quasi-philosophical about dreams and gender. It shouldn’t work. It absolutely does.

    Oh, and he drew Silver Surfer: Parable for Marvel in 1988, scripted by Stan Lee. Two issues. Legendary. That’s the kind of flex most artists can only dream about.

    The films (because you can’t avoid it, nor should you want to)

    Here’s the part that genuinely rewired my appreciation. Moebius’s fingerprints are all over cinema: Alien (1979) — those iconic spacesuits? His. Tron (1982) — that whole luminous digital world? He shaped it. Time Masters with René Laloux, Masters of the Universe, Willow (1988), The Abyss (1989), and Luc Besson’s The Fifth Element (1997) — the flying cars, the cityscape, all of it soaked in Moebius. There’s even Star Wars-connected territory via the ill-fated Jodorowsky Dune project, which, having failed spectacularly, quietly fertilised half of modern sci-fi anyway. Heavy Metal carried his work to the States, and Hollywood came calling shortly after.

    This is where I changed my mind about him: I used to file him under “comics artist.” He’s really a world-builder who occasionally took jobs in comics because the pay was nearby. Every time you watch an alien hive, a neon grid, or a taxi weaving through a vertical future, you’re looking at ideas he drafted first.

    My humble opinion on Moebius works:

    Ten out of ten. Buy the books. If you see an Edena collection going cheap, buy two and send me the spare — no, I’m joking. Mostly. He died in 2012, but unlike a lot of legends, he never stopped drawing, and it shows: the man produced so much that new collections keep surfacing like archaeological finds.

    My reading list recommendation if you fancy starting: Blueberry to see the craftsman, The Incal to see the madman, The World of Edena to see the philosopher. Same pair of hands, three completely different brains.


    Enjoy!

    e.

  • Just Because… Philip Larkin

    Just Because… Philip Larkin

    This Be the Verse 

    They fuck you up, your mum and dad.
    They may not mean to, but they do.
    They fill you with the faults they had
    And add some extra, just for you.

    But they were fucked up in their turn
    By fools in old-style hats and coats,
    Who half the time were soppy-stern
    And half at one another’s throats.

    Man hands on misery to man.
    It deepens like a coastal shelf.
    Get out as early as you can,
    And don’t have any kids yourself.